Elemental Leatherworking - Quêtes

More details

  • Level: 55
  • Required Level: 40
  • Difficulté : 40 51 53 58 62
  • Faction: Alliance
  • Profession: Travail du cuir (225)
  • Start: Sarah Tanner
  • End: Sarah Tanner
  • Races: Human, Dwarf, Night Elf, Gnome

Elemental Leatherworking

Bring 2 Heart of Fire, 2 Globe of Water, 2 Core of Earth, and 2 Breath of Wind to Sarah Tanner in Searing Gorge.

Completing this quest will give you access to the Elemental Leatherworking arts.

The completion of this quest will prevent you from learning Dragonscale Leatherworking and Tribal Leatherworking; be sure this is the path you wish to follow before doing so.

Description

Elemental leatherworking is what I know, and if you're willing to open your mind to the greater powers of substance, I will share with you all there is to learn.

Know this, <class>: by choosing this path you agree never to learn dragonscale or tribal leatherworking; there is only room for practice of one of the three arts. Furthermore, I'll need adequate proof that you are in tune with the elements of nature; to that end, bring me the purest essences of fire, water, earth, and wind.

Completion

You've cast your lot, and the elements accept you. Once I have finished my tutelage, you shall command the will to craft the finest of leather garbs.

To train in the art for the future, simply speak to me and I will make available any knowledge that you have yet to commit as yours.
Upon completion of this quest you will gain:
  • 4200 experience.
The entirety of this quest happens at Searing Gorge
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