Beginnings - Quêtes

More details

  • Level: 4
  • Required Level: 1
  • Difficulté : 1 2 7 10
  • Faction: Alliance
  • Start: Alamar Grimm
  • End: Alamar Grimm
  • Races: Human, Dwarf, Night Elf, Gnome
  • Classe: Warlock

Beginnings

Bring 3 Feather Charms to Alamar Grimm in Anvilmar.

Description

You must be the new warlock everyone's been whispering about. Must be someone's taken a liking to you if they've asked me to take time away from my research to start your training.

Don't worry, I won't hold it against you.

The simplest of the summoning spells you will learn is that of the imp. Before I impart this to you, however, you must prove that you have the necessary magical and physical ability.

Bring me three feather charms from the frostmane novices from the cave to the southwest.

Completion

Very good, very good! You've done well, <name>. Perhaps the interest that is being shown in you is deserved, after all.

That'll be for the others to decide--assuming your imp doesn't overpower you and nip your career in the bud. For now, I'm satisfied that you'll probably survive your first few months as a <class>.

A word about the imp, <name>. As a <race> knows, don't let its size fool you, its magic can be very dangerous.
Upon completion of this quest you will gain:
The entirety of this quest happens at Dun Morogh
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